My take on shaders: Introduction to image effects

So, I decided to also start this series where I demonstrate and explain a few things about shaders in the Unity game engine in order to keep a documented repository of things I make that I find cool, as well as to actively post more blog posts. At this point I should point out that…Read more My take on shaders: Introduction to image effects

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How I’d do it: BLUK visuals

A friend recently introduced me to a simple but fun mobile game named BLUKĀ - mostly because it was quite similar to an unpublished project of mine. As I played for a while, I noticed that it used the visual style of other popular mobile games, that consists mostly of colorful 2D fog, pseudo-3D sprites and…Read more How I’d do it: BLUK visuals